

- Jump cobtacts gameboy macro full#
- Jump cobtacts gameboy macro code#
- Jump cobtacts gameboy macro Offline#
The SM83 CPU (which is a kind of a mix between a z80 and an 8080, but with some extra custom stuff thrown in the mix) has 256 opcodes, of which 11 are considered are undefined and will lock up the CPU. If you're curious about the exact transformation from JSON to TypeScript, check out the scripts/ops-generator.ts file this repo. For example, 40 overloads are generated for the LD instruction. In TEGA, the only name of the operation and its opcode are needed to generate overloaded, type safe function definitions for each assembly instruction. This file is used to generate the excellent gbops website, which provides a highly detailed opcode table for the GameBoy, with tons of useful information like cycles take per op, memory operation breakdown per cycle, etc. TEGA generates the function definitions for all of the assembly operations automatically based on the dmgops.json file in izik1's gbops repo. There is a video that goes into some depth about TEGA and Block Jump on the Low Byte Productions YouTube channel.
Jump cobtacts gameboy macro Offline#
This game is based on the dinosaur jumping offline game in google chrome, and features, amongst other things:
Jump cobtacts gameboy macro full#
A Game Example: Block JumpĪ full game example can be found in.

Jump cobtacts gameboy macro code#
This means that you can easily generate code using all of your favourite libraries like lodash and ramda. It also provides facilities for creating type safe abstractions (macros) using all the regular language features of TS. It exposes a type safe API for all SM83 assembly instructions, defining inline bytes (in the form of TypedArrays), moving around in ROM space, and symbols, as well as definitions of the memory map layout, hardware registers and their important bitfield postitions (based on hardware.inc). TEGA is a TypeScript library (also usable in JS) for programming and creating GameBoy ROM images that can be played in an emulator or on real hardware via a flashcart. For the most part, however, you're limited to single actions, and no control over the 3d game world.TEGA: TypeScript Embedded GameBoy Macro Assembler Also, some spells that are not on the GCD or are on separate GCDs can be cast together. Blizzard has specifically allowed access to protected API calls). Specifically, there is a single addon that I know of that allows you to control your player character, but it's written by a Blizzard employee using signed code (ie. There are, of course, some exceptions to this.

Moving the player (including jump), interacting with any object in the game world, or aiming the aoe targeting circle.Having a spell cast in response to an event, or as a result of some condition.That said, some specific examples of things not possible with the API/Macros are: Anything that requires more than a single button press, interacts with the 3d game world (this applies to player movement in addition to interacting with the environment), or provides some sort of conditional logic to spell casting is not possible. Macros are specifically limited so that they cannot play the game for you.
